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Virtual Gaming Technologies, LLC v. Activision Blizzard, Inc. and Konami Gaming, Inc.
Eastern District of Texas, Cases No. 2-15-cv-02074 and 2-15-cv-02075
Filed December 14, 2015

Plaintiff Virtual Gaming accuses Activision, Konami, and over a dozen other giants in the gaming industry of directly infringing and inducing customer infringement of Patent Nos. 5,860,862 (“Interactive System Allowing Real Time Participation”) and 6,193,610 (“Interactive Television System and Methodology”). The patents deal generally with interfaces that deliver score information about one game to a viewer who is himself playing another game—for example, delivering live football game data to a person participating in a fantasy football league. The rights to these patents were acquired by the plaintiff on October 29 of this year, and both patents claim a priority date of January 5, 1996, meaning they will likely expire next week if no term extensions have been granted.


Exemplary claim 1 of the ‘862 Patent recites:
1. An interactive game system comprising:
means for generating real time score values indicative of performances of players involved in an event;
means for conveying to each participant at least one of the real time score values of the players; and
means for enabling selecting at least one player to comprise a team for each participant of the interactive system based on the real time score values of the player.
Exemplary claim 1 of the ‘610 Patent recites:
1. An interactive game system comprising:
a controller for generating real time score values indicative of performances of players involved in an event;
an interactive device for displaying video information to a participant of an interactive game based on the event; and
a communication network coupling said controller and said interactive device such that the real time score values are conveyed to the participant.
The accused games include Activision’s “NASCAR The Game: Inside Line” and Konami’s “Pro Evolution Soccer 2015,” which display score data and team selection interfaces such as those below to a player.





Interestingly, the complaints devote dozens of paragraphs to a preemptive defense of the ‘862 and ‘610 Patents’ patentability under the post-Alice regime. For example, the plaintiff asserts that the claims at issue involve no abstract idea or fundamental business practice, that they require use of a computer to infringe, that they solve a technological problem rather than an entrepreneurial one, and that they do not preempt practice in an entire field of endeavor. The plaintiff also asserts that means-plus-function claims are inherently immune to invalidation under 35 U.S.C. 101 because the means itself cannot be an abstract idea.

We will continue to monitor this case and report any interesting developments.

Thanks to Daniel Douglas for preparing this case note.
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