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Showing posts with label Publicity. Show all posts
Showing posts with label Publicity. Show all posts
Tierney v. Moschino
United States District Court, Central District of California
Case No. 2:15-cv-05900
Filed August 5, 2015


While not exactly a video game case, we thought our readers might find this of interest.

On August 5, 2015, Plaintiff Joseph Tierney sued Defendants Moschino S.p.A. and Jeremy Scott for copyright and trademark infringement, unfair competition, and violation of the right of publicity.

Tierney is a graffiti artist known as "Rime", who is famous for his work entitled, "Vandal Eyes". Vandal Eyes (shown above, left) is a giant mural covering the side of a building, which Rime was asked to create by a Detroit property owner. Defendants are high-end fashion designers, who used Rime's artwork and fake signature on their clothing line, advertisements, and in media photographs, without Rime's consent. Defendants used literal copies of the Vandal Eyes mural in their Fall/Winter 2015 Collection. The Collection gained international media attention through the world when it was displayed on runways and worn by celebrities including actress Katy Perry and model Gigi Hadid.

Plaintiff alleges his reputation and career have been damaged by Defendants' unauthorized use of his artwork. Plaintiff stated that he carefully chose a target audience to display his graffiti artwork, and he deliberately did not associate with Moschino's fashion line. Additionally, Plaintiff alleges that Defendants benefited from using the mural because Moschino revenues increased by about 10% since the launch of the Collection.

We will continue to monitor this case for interesting updates.
Jumping on the "Hey, that's me!" bandwagon, Former Panama dictator Manuel Noriega, 80, filed a lawsuit in California yesterday against video game publisher Activision Blizzard Inc., alleging that Call of Duty: Black Ops II portrays him as "a kidnapper, murderer and enemy of the state."

In the game, a character that looks like the real Manuel Noriega and is also named Manuel Noriega assists the CIA but then betrays them. In real life, Noriega was a close US ally until the Americans became concerned with the dictator's penchant for using violence against his enemies and citizens. The US dropped ties and invaded Panama in 1989. Hat tip to The Verge for the news.

This sounds somewhat similar to Linday Lohan's recent lawsuit against Take-Two Interactive and Rock Star Games. As you may recall, Lindsay Lohan recently sued Rockstar Games and its owner Take-Two Interactive over a character in Grand Theft Auto V that she alleges is an "unequivocal" representation of her image, according to the Associated Press. The suit was filed in Manhattan, claiming that Lohan's voice and image are reproduced in the game, as well as styles directly from her clothing line. The character at issue is Lacey Jonas, a vain and demanding actress trying to escape from a group of paparazzi. Strangely enough, Jonas drew Lohan's attention despite being a fairly minor character in GTA V. It's not clear if Jonas is meant to be a direct play off of Lohan or a caricature of Hollywood stars in general, but the Grand Theft Auto series has never been a stranger to parodying anything, from businesses, to television shows, to people.  Read on at The Verge.
Lindsay Lohan is suing Rockstar Games and its owner Take-Two Interactive over a character in Grand Theft Auto V that she alleges is an "unequivocal" representation of her image, according to the Associated Press. The suit was reportedly filed today in Manhattan, claiming that Lohan's voice and image are reproduced in the game, as well as styles directly from her clothing line. Take-Two did not immediately respond to a request for comment from The Verge.

The character at issue is Lacey Jonas, a vain and demanding actress trying to escape from a group of paparazzi (as seen in the video above). Strangely enough, Jonas drew Lohan's attention despite being a fairly minor character in GTA V. It's not clear if Jonas is meant to be a direct play off of Lohan or a caricature of Hollywood stars in general, but the Grand Theft Auto series has never been a stranger to parodying anything, from businesses, to television shows, to people.
Brown v. Electronic Arts, Inc.
United States District Court for the Central District of California
Case No. 2:09-cv-01598

and
In re: NCAA Student-Athlete Name & Likeness Licensing Litigation
(Keller, et al v. Electronic Arts, Inc.)
United States District Court for the Northern District of California
Case No. 4:09-cv-01967

            On July 31, 2013, the Ninth Circuit Court of Appeals filed opinions in two separate, yet similar, cases involving Electronic Arts ("EA") and two of its popular football franchises, Madden NFL and NCAA Football.  In the first case, former NFL player Jim Brown (widely regarded as one of the best NFL players of all time) filed suit against EA claiming that its use of his likeness in its Madden NFL franchise violated §43 (a) of the Lanham Act (KEY POINT: The Brown case, as decided, is based on the Lanham Act).  Keller's case, meanwhile, was a putative claim brought against EA claiming that the popular NCAA Football franchise violated  his (and others in the class) right of publicity under California Civil Code §3344 and California common law (as opposed to the Lanham Act).  At first blush, these cases seem quite similar, yet the results were drastically different.  In Brown, the Court found that EA's use of Brown's likeness was protected under the First Amendment.  However, in Keller the Court ruled that EA could not defend on First Amendment grounds and denied EA's motion to dismiss.  This all depends on whether the alleged infringing content is a trademark under the Lanham Act, or an individual's Right of Publicity.  When analyzing an infringement claim under the Lanham Act, courts primarily apply the Rogers test which focuses on the artistic relevance of the trademark (or in this case, likeness) in relation to the creative work.  Conversely, a right of publicity claim tends to be evaluated using the transformative use test which places a heightened burden on a content creator to show that a person's likeness is incidental to the overall work.

Why such different results?
           
            One might except two cases arising from nearly identical facts to have similar results, but the choice of claims is what dictated the tests applied and the differing results.  The Ninth Circuit looked to Brown v. Entertainment Merchants Ass'n to establish that videogames are protected under the First Amendment as expressive works because they, "communicate ideas—and even social messages—through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player's interaction with the virtual world)."  Using this as a basis, the Court ruled that a §43 (a) Lanham Act claim fell within the Rogers test established by the California Supreme Court.  The Rogers test, established in Rogers v. Grimaldi, 875 F.2d 994 (2d Cir. 1989), is essentially a balancing test that seeks to weigh, "the public's First Amendment interest in free expression against the public's interest in being free from consumer confusion about affiliation and endorsement."  The Rogers test limits application of §43 (a) to expressive works,

[U]nless [the use of the trademark or other identifying material] has no artistic relevance to the underlying work whatsoever, or, if it has some artistic relevance, unless the [use of trademark or other identifying material] explicitly misleads as to the source or the content of the work.

In evaluating Brown's suit against EA, the district court granted EA's motion for summary judgment on grounds that Brown had not alleged sufficient facts to satisfy either condition of the Rogers test.  In order to be "artistically relevant" under the Rogers test, the trademark (or in this case a person's likeness) must merely be "above zero".  The court reasoned that because EA prides itself, and the Madden series in particular, on its expressive goals of realism that Brown's likeness has, "at least some artistic relevance to EA's work."    The Court then looked to the second prong of the Rogers test and found Brown's argument lacking.  Under the second prong, a claimant must show that a defendant was explicitly misleading consumers as to "the source or the content of the work."  In this case, EA did not explicitly mislead consumers.  Although Brown is a famous NFL player, it is highly unlikely that any players of the Madden series would believe that he was "somehow behind [the game] or that [he] sponsors [EA's] product," because he is only one out of many stars included in the game.  While there may be some consumers who are mislead, their confusion cannot be attributed to an explicit representation by EA and therefore Brown's claim does not satisfy this facet of the test.

            Had Keller and the other parties to the class action suit brought claims under the Lanham Act, the result would have been similar.  However, because Keller involved claims of statutory and common law infringement of rights of publicity, the Ninth Circuit applied another test altogether.  EA attempted to defend on the basis of First Amendment freedom of speech via a motion to strike under California's Anti-SLAPP statute.  In order to prevail under the Anti-SLAPP statute the party asserting the defense must first make a prima facie showing that the suit arises from an act made by the defendant in connection with a public issue in furtherance of the person's "right of petition or free speech under the United States Constitution or the California Constitution."  It is uncontested that EA's Madden series satisfies this requirement in light of Brown v. Entertainment Merchants Ass'n.  However, the Court denied the motion to strike because EA did not satisfy the second requirement which requires the defendant have a likelihood of success on the merits.  The reasoning for this was that under the transformative use test, the Court believed that Keller had a legitimate claim against EA.
           
            Under the transformative use test, the California Supreme Court outlined five factors which should be taken into account when assessing whether a claimant's right of publicity has been violated.  These five considerations are whether:

(1) the celebrity likeness is one of the raw materials from which an original work is synthesized; (2) the work is primarily the defendant's own expression if the expression is something other than the likeness of the celebrity; (3) the literal and imitative or creative elements predominate in the work; (4) the marketability and economic value of the challenged work derives primarily from the fame of the celebrity depicted; and (5) an artist's skill and talent has been manifestly subordinated to the overall goal of creating a conventional portrait of a celebrity so as to commercially exploit the celebrity's fame.

The Ninth Circuit focused predominantly on No Doubt v. Activision Publishing to establish that EA's use of Keller's (and the other members of the class) likeness was not a transformative use.  Specifically, the Ninth Circuit reasoned that, like in No Doubt, EA represented Keller as, "what he was: the starting quarterback for Arizona State and Nebraska, and the game's setting is identical to where the public found [Keller] during his collegiate career: on the football field."  The focus on realism relied upon in Brown v. EA ended up being to EA's detriment in Keller under the transformative use test.  Unlike the Rogers test that requires artistic relevance to only be "above zero", the transformative use test requires a defendant to go further and create a work that is more than just a direct copy of a real-life person.  EA did argue that the Rogers test should be applied in this case as well.  The court, however, denied this argument reasoning that the Lanham Act and the Rogers test are in place to protect consumers from confusion, but the right of publicity is in place to protect the celebrity.

What is the effect on the games industry?

            Both of these decisions have significant repercussions for the gaming industry.  The Madden and NCAA franchises have long provided EA with predictable returns on their investment on a year-to-year basis, the increase in litigation is beginning to prove more trouble than it's worth for EA's partners.  Last month, the NCAA announced that due to  "the current business climate and costs of litigation" it would not be renewing its contract with EA which is set to expire in June 2014.  However, this could affect more than just EA.  The Keller decision in particular opens the door to litigation if any celebrity's likeness is utilized.  While parody exceptions will still likely cover most games that choose to employ a celebrity's likeness, this case sets precedent for potential legal woes.  More than that, the Keller decision in particular is a blow to game developers in that it is the first restriction on the First Amendment protections  to come out of Brown v. Entertainment Merchants Ass'n.

As always, we will monitor this case for new developments and update accordingly.

RC3, Inc. v. Justin Bieber
United States District Court, Middle District of Florida
Case No. 3:2012cv00193, Filed on February 24, 2012

A game about jousting beavers has apparently upset Justin Bieber enough to warrant legal action.  RC3, Inc. is the producer of a game titled "Joustin' Beaver" that involves a cartoon beaver who bears some resemblance to the celebrity-defendant.  The player controls the beaver who floats down a river on a raft while knocking paparazzi "phot-hogs" into the river and signing "otter-graphs."  In February of this year, the lawyer's of this teen pop star sent RC3, Inc a cease and desist letter, stating that RC3 had infringed upon Bieber's rights through "trademark infringement, unfair competition under the Lanham Act and under state law, dilution, false designation of origin, passing off, misappropriation of name for commercial purposes, misrepresentation, violation of rights of publicity and interference with [the Defendant's] contractual obligations to third parties."  Bieber's lawyer's further demanded that RC3 stop producing and selling the game and to "provide a complete detailed accounting to [counsel for the Defendant] with respect to sales/revenues generated by the App." 

Instead of complying with the terms stated in the cease and desist letter, RC3 decided to sue for a declaration of rights, seeking a determination that RC3 did not violate any of Bieber's rights through its mobile application.  In its complaint, RC3 stated that its game is a parody and thus protected by the First Amendment to the Constitution.  

According to TMZ, Bieber's lawyers have since filled for a motion to dismiss the suit, claiming that it should not have been filed in Florida.

We will track the case and keep you informed of significant developments.
Keller et al. v. Electronic Arts, Inc. et al.

U.S. District Court, Northern District of California

Case No. 09-cv-1967

Case Update:

When last we checked in on this case (02/08/2010), plaintiffs had survived motions to dismiss the case from both EA and the NCAA. On May 2, 2011, Judge Wilken dismissed claims that EA, along with the NCAA, conspired to avoid paying student basketball and football players for the use and sale of their likenesses in popular NCAA-themed video games. However, plaintiffs were given two weeks to amend their anti-trust allegations, and the court refused to throw out any right-of-publicity claims.

The publicity claims accuse EA of using the players' images without their permission, and the NCAA of turning a blind eye to EA's actions in order to reap substantially higher royalty rates, given the greater popularity of games showing players that look like the real student-athletes. These claims are now set to move forward into discovery.

For more details on developments on both the antitrust and rights of publicity fronts, see Law360.

Original Post:

On Monday, February 8, 2010, the U.S. District for the Northern District of California ruled on a motion to dismiss filed by Electronic Arts (“EA”), the National Collegiate Athletics Association (“NCAA”), and the Collegiate Licensing Company (“CLC”) in Keller v. Electronic Arts, Inc., Case No. 09-cv-01967-CW.

While the court granted the defendants’ motion to dismiss as to some of Keller’s claims, the court denied the motion to dismiss as to some of Keller’s claims against EA.

Keller, a former starting quarterback for the Arizona State University (“ASU”), filed this lawsuit last May against EA and the other defendants, alleging that EA used his likeness without his consent and that the NCAA enabled this use. Among the various claims that Keller asserted against the defendants is a claim against EA for alleged violations of California’s statutory and common law rights of publicity.

In this round of motions, EA argued that Keller’s claims were barred by the First Amendment and other possible defenses under California law.

As to EA’s First Amendment argument, the court stated that “[a] defendant may raise an affirmative defense that the challenged work is protected by the First Amendment inasmuch as it contains significant transformative elements or that the value of the work does not derive primarily from the celebrity’s fame. . . . The defense poses what is essentially a balancing test between the First Amendment and the right of publicity.” Slip. Op. at 6-7 (internal quotes and citations omitted).

With this standard in mind, the court determined that “EA’s depiction of [Keller] in ‘NCAA Football’ is not sufficiently transformative to bar his California right of publicity claims as a matter of law.” Slip. Op. at 9. In arriving at this conclusion, the court noted that the quarterback for ASU in the game shares many of Keller’s characteristics, as the in-game ASU quarterback wears Keller’s jersey number, has the same height and weight, and is purportedly from the same home state. Id.

In addition, in ruling that EA was not entitled to the “public interest” and “public affairs” defenses, which EA asserted under California law, the court noted that EA’s game goes beyond mere reporting of “just the players’ names and statistics; it offers a depiction of the student athletes’ physical characteristics and, as noted, enables consumers to control the virtual players on a simulated football field.” Slip Op. at 13; see id. at 13-15.

We will continue to follow this case.
Dillinger, LLC v. Electronic Arts Inc.
United States District Court, Southern District of Indiana
Case No. 09-cv-01236, Filed October 1, 2009

Case Update:

Some time ago we wrote about Dillinger, L.L.C. ( a company that claims to own the rights of publicity and trademark to the names and nicknames of the late Depression Era bandit, John Dillinger) filing suit against Electronic Arts over its use of the “Dillinger” name in its “Godfather” line of video games. On June 15, 2011, the district court judge ruled that the plaintiffs could not bring state law right of publicity claims. On June 16, the court granted summary judgment to EA on Dillinger’s trademark claims, effectively handing EA a total victory in the case.

John Dillinger, according to the court order, was a notorious Indiana gangster who terrorized the Midwest for several years, until he was gunned down by the F.B.I. in a Chicago firefight, in 1934. Under a relatively recent Indiana statute, which recognized a descendible right of publicity, plaintiffs claimed the right to control Dillinger’s “personality” rights for commercial purposes. The court found however, that Indiana’s Right of Publicity Statute does not apply to persons who died before the enactment of the statute, and that videogames also fall under the “literary works” exception to the statute.

As regards the trademark infringement claims, the court found that EA had an affirmative fair use defense under the First Amendment. Plaintiff tried to argue that use of the Dillinger name had no artistic relevance to the video game, and so could not be eligible for First Amendment trademark protection under Rogers v. Grimaldi, 875 F.2d 994 (2nd. Cir. 1989). The court found, however, that EA’s use of the Dillinger name was protected under Rogers because it did have some artistic relevance to the game, and it did not explicitly mislead the public as to the source or content of the work. Dillinger, LLC plans to appeal the ruling.



Original Post:

Dillinger, L.L.C., a company that claims to own the rights of publicity and trademark to the names and nicknames of the late Depression Era bandit, John Dillinger, has filed suit against Electronic Arts over its use of the “Dillinger” name in its “Godfather” line of video games.

In the suit, Dillinger takes issue with EA’s use of the name “Dillinger” for several weapon upgrades that were offered in the Godfather and Godfather II video games. The complaint names two examples: the “Dillinger Level Three Tommy Gun” from the first Godfather game, and the “Modern Dillinger Level Four Tommy Gun” from the Godfather II game. The complaint refers to the former as a “swift and gruesome killing machine,” and having played those games, this author can confirm that the guns were indeed swift and gruesome.

Dillinger filed suit in Indiana, and the complaint charges EA with various counts, including alleged violations of Indiana’s Publicity Statute; federal, state and common law trademark law; state unfair competition law; and even includes claims for “Criminal Mischief,” “Conversion” and “Deception” under the Indiana Crime Victims Act. Dillinger seeks monetary damages and injunctive relief, and here’s hoping they resolve this before Valentine’s Day.

The case is Dillinger, L.L.C. v. Electronic Arts, Inc., No. 1:09-cv-1236 (S.D. Ind., filed Oct. 1, 2009), and we’ll keep you posted as we learn more.
Samuel Michael Keller v. Electronic Arts inc. et al.
case number 09-cv-1967
U.S. District Court for the Northern District of California

From Law360:

Law360, New York (May 06, 2009) -- A former quarterback for Arizona State University has filed a putative class action against Electronic Arts Inc. and the National Collegiate Athletics Association for appropriating and using the images and attributes of college sports players in its popular line of interactive video games in violation of NCAA rules, which prohibit commercialization of college players.

Sam Keller, once a starting quarterback for ASU's and University of Nebraska’s football teams, filed the lawsuit Tuesday in the U.S. District Court for the Northern District of California, claiming that EA video games like NCAA March Madness, NCAA Football and NCAA Basketball violate NCAA rules prohibiting the use of college athletes’ names and images in commercial ventures.

It looks like Mr. Keller is trying to get class action status, which could make this a huge case and a potential black eye for the NCAA and EA. Apparently EA has copied the appearance and likeness of players, down to their personal clothing choices and hairstyles, without actually using the players' names. However, many of the games allow users to upload rosters that include the actual players' names. This case just might have legs. We've added it to our tracking list and will keep you posted regarding substantive developments.
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