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Showing posts with label Licensing. Show all posts
Showing posts with label Licensing. Show all posts

On March 27, 2018, Hybrid Audio, LLC (“Hybrid Audio”) sued Nintendo of America Inc. and Nintendo Co., Ltd. (“Nintendo”) for alleged infringement of RE 40,281, a reissue of U.S. 6,252,909.  The allegedly infringing products include the Nintendo Wii and the Nintendo DS.  RE 40,281 generally relates to signal processing and is part of technology used for MP3 technology, and Hybrid Audio’s argument is that Nintendo infringes via practicing various parts of the MP3 technical standard (ISO/IEC 11172-3:1993).


As part of Hybrid Audio’s complaint, it notes that Nintendo may enter a Reasonable and Non-Discriminatory (“RAND”) agreement to license RE 40,281 as part of the MP3 Standards. Hybrid Audio also indicates that products supplied by Microsoft Corporation are not part of the allegedly infringing products, suggesting that Microsoft has possibly already entered into such an agreement.

RAND agreements, sometimes called FRAND agreements (for “Fair, Reasonable, and Non-Discriminatory”), are commonly used in patent pools. In industries where standards (e.g., audio standards like MP3 and cellular communications standards like 3G or LTE) are important, patent owners often collectively pool “standards-essential” patents and mutually agree to license those patents on FRAND/RAND terms. For patent owners, this can be a good deal: once their patents become standards-essential, users of the standard must license their patent, albeit on RAND/FRAND terms. For licensees, this can also be a good deal: because all patent owners must license their standards-essential patents on RAND/FRAND terms, they can usually acquire licenses to the standard fairly easily and with reasonable terms.

Strangely, Hybrid Audio's complaint specifically identifies the Nintendo Wii and Nintendo DS as infringing products.  The Nintendo Wii was launched in 2006, whereas the Nintendo DS was launched in 2004.  35 U.S.C. § 286 limits damages to six years prior to the filing of a complaint, meaning that Hybrid Audio's recovery will be limited to the period from 2012 to 2018.  During that period, Nintendo was marketing different a next generation of game consoles (the Wii U and the 3DS), which are not referenced in Hybrid Audio's complaint.  Potential damages related to sales of the Wii and DS are likely to be extremely small.
ProCloud Media Invest AB v. Paramount Pictures Corporation
U.S. District Court, Central District of California
Case No. 2:2012cv05192, Filed on June 14, 2012

Courthouse News has recently reported that ProCloud Media Invest AB has brought a suit against Paramount Pictures Corporation for breach of contract and unjust enrichment when Paramount allegedly walked away from an agreement between the two companies.  ProCloud is suing for $10 million dollars, claiming that it had an agreement with Paramount for the exclusive right to develop video games for the media giant.  ProCloud claimed that it paid a $500,000 license fee for the rights to develop video games based off of Paramount movies on two occasions: once as part of the original agreement, and again when this agreement was amended.  The head of Paramount Digital Entertainment was fired, however, after the agreement was amended, and the Digital Entertainment division was shut down.  ProCloud claimed that since Paramount had changed its organizational structure, it has been difficult to speak to anyone knowledgeable of the agreement and ProCloud has been unable to fulfill its part of the agreement.  Regardless, ProCloud alleges that "Paramount unequivocally indicated it did not intend to continue with the deal."

More information will be added as it becomes available to us.
Hasbro, Inc. v. Infogrames Entertainment SA


United States District Court, District of Rhode Island


Case No. 09-cv-00610, Filed December 16, 2009


Case Update 05/24/2012:

In August of 2011, Hasbro and Atari released that they had reached a settlement regarding the intellectual property rights in Dungeons & Dragons.  Hasbro has reacquired digital licensing rights to the franchise while licensing these rights to Atari.

Case Update:

This case is still making its way through the court system. On June 28, 2011, Atari's motion to have the case dismissed was denied. In it's motion Atari argued that Hasbro could not prove its fraud claims since it did not actually or justifiably rely on statements from Atari regarding licensing of D&D to third parties. Atari's motion also accused Hasbro of "attempting to manufacture a non-existent [fraud] claim out of thin air." The court was apparently not convinced by this argument as it has allowed the case to continue.


Original Post:

Earlier this week, Hasbro, which owns the intellectual property rights in Dungeons & Dragons, filed a lawsuit against Atari over Atari’s allegedly unauthorized sublicensing of its rights in Dungeons & Dragons to Namco Bandai, one of Hasbro’s major competitors.

According to Hasbro’s complaint, which was filed on Wednesday in federal district court in Rhode Island, Hasbro first entered into a license agreement with Atari in 2000 in which Hasbro granted Atari the exclusive rights to make, market, distribute, provide customer support, and sublicense (with Hasbro’s approval) digital game rights in Dungeons & Dragons.

Earlier this year, however, Atari allegedly sold its European distribution rights to Namco Bandai, which according to Hasbro’s complaint is the third largest toy and game manufacturer in the world behind Mattel and Hasbro.

In this lawsuit against Atari, Hasbro is arguing that Atari breached its license agreement with Hasbro in sharing confidential information related to Dungeons and Dragons with Namco Bandai. For this alleged breach, Hasbro seeks a declaration from the court that Hasbro may terminate immediately its Dungeons & Dragons license agreement with Atari, as well as an injunction against Atari and money damages.

The case is Hasbro, Inc. v. Infogrames Entertainment S.A. a/k/a Atari, S.A., case number CA09-610ML, and it was filed on December 16, 2009, in the U.S. District Court for the District of Rhode Island.

We will continue to follow this case.
Stephen Slesinger Inc. v. Disney Enterprises Inc.
USPTO, Trademark Trial and Appeal Board
No. 91179064, June 8, 2011


A panel of judges at the TTAB has ruled that a former licensee of rights to “Winnie the Pooh” is collaterally estopped from pursuing trademark opposition and cancellation proceedings against Disney. In 1930, A.A. Milne, the creator of Winnie the Pooh, transferred his exclusive merchandizing and other rights to Stephen Slesinger who then granted these rights exclusively to Walt Disney Productions in 1961. Some dispute over the rights ensued but these were resolved contractually in 1983 with Disney securing exclusive ownership rights in all Pooh works, including any trademark rights attached to them.

Disney is currently seeking to register several Pooh-related marks at the TTAB in conjunction with various goods, including computer games, and other internet-related uses. According to Slesinger’s complaint, Disney has been exploiting the Pooh characters in mediums to which it did not receive rights under the 1983 Agreement. These mediums include: “Internet use, wireless use, advertising uses, credit cards, ringtones on mobile phones, greeting cards, computer graphics, Internet computer games, computer screen savers, computer wallpapers, character meals, convention services, magazines, multi-media kits, and other products and services.”

Disney argued that the 1983 agreement transferred all rights in the Pooh works to Disney, including rights to use the trademarks in technological mediums that could not have been contemplated at the time. Disney also asserted that this issue had already been decided in Disney’s favor in prior district court proceedings where Disney was awarded summary judgment against similar challenges from Slesinger (Milne v. Slesinger, Document 545, Case No. 02-08508 (C.D. Cal., Sept. 25, 2009.) Slesinger argued that the issues now before the TTAB were not addressed in that district court ruling.

Ultimately, the TTAB disagreed with Slesinger. It reviewed the district court’s order of summary judgment and found that the district court had considered all issues of ownership in finding that there was no genuine dispute as to Disney’s exclusive rights to the Pooh marks coming out of the 1983 agreement, namely, that Disney owns all rights whatsoever to the Pooh marks.

The TTAB found that the issues Slesinger raised in the case before it were identical to the issues involved in the prior civil action. Thus, under the doctrine of collateral estoppel, Slesinger was barred from re-litigating these matters. The doctrine of collateral estoppel, or “issue preclusion,” mandates that once an issue is actually and necessarily determined by a court of competent jurisdiction, that determination is normally conclusive in a subsequent suit involving the parties to the prior litigation. See Int'l Order of Job's Daughters v. Lindeburg & Co., 727 F.2d 1087, 220 USPQ 1017, 1019 (Fed. Cir. 1984.) The underlying rationale is that a party who has litigated an issue and lost should be bound by that decision and cannot demand that the issue be decided again.
Lucasfilm Ltd (Lucasfilm) has sensed a disturbance. They filed suit last week against “Jedi Mind, Inc.” (Jedi Mind) accusing the Nevada company of infringing Lucasfilm’s rights in the “Jedi” trademark (among other things). According to the complaint, Jedi Mind markets and sells a line of games and software that are controlled by users’ thoughts. The named products are “Master Mind”, “Jedi Mouse” and “Think Tac Toe,” and Lucasfilm wants Jedi Mind’s use of the “Jedi” name to stop.

In addition to the trademark infringement claims, the complaint includes allegations of false designation of origin, trademark dilution by blurring, breach of contract and violation of California’s unfair competition law. Basically, Jedi Mind is going to have a headache.

Time will tell how this one turns out, and we’ll keep you posted. The case caption is Lucasfilm LTD et al. v. Jedi Mind, Inc. and Brent Fouch, No. 10-3632 (N.D.Cal, filed 8/17/2010).

Update: Just a few days after this original post, the court entered a stipulation, permanent injunction and judgment pursuant to a settlement reached by the parties. Looks like the product is now called "Mind Mouse."
Activision has responded in federal court to a lawsuit originally filed in California state court by No Doubt over Activision’s use of the band’s likeness in “Band Hero.” According to Activision, the case implicates federal copyright law, and thus federal court (rather than state court) is the proper place for the litigation.

Previously, No Doubt sued Activision alleging, among other things, that Activision improperly used digital representations of the band members in unauthorized ways in making “Band Hero,” such as the way that the band members sing and dance in-game.

Now, in responding, Activision is denying all accusations of wrongdoing and arguing that all uses of No Doubt’s likeness are within the licensing contracts obtained from the band before the game’s release. Interestingly, there are also allegations that No Doubt’s contract with Activision does not include certain limits on the scope of the license that the licensing contracts of other artists include.

We will continue to follow this case.
From Law360:

An entertainment licensing company has begun legal combat with bankrupt video game producer Midway Games Inc. over the licenses for movies, television shows, live action productions and other properties based on the blockbuster game "Mortal Kombat."

Threshold Entertainment Inc. filed an adversary complaint Wednesday in the U.S. Bankruptcy Court for the District of Delaware challenging Midway's proposed $33 million sale of substantially all of its assets, including all previously released titles and games based on the hit Mortal Kombat series, to Warner Bros. Entertainment Inc. That deal was announced in late May.

Threshold claims that it holds perpetual exclusive rights to develop derivative works in film and television based on Mortal Kombat as well as rights to licenses on certain characters that appear in both the video games and the films and TV series based on them.

Its a peripheral issue, so I doubt we'll track it closely, but will let you know if anything significant comes of it...

Here's the complaint.
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