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Showing posts with label SquareEnix. Show all posts
Showing posts with label SquareEnix. Show all posts
U.S. Patent No. 5,390,937: Video game apparatus, method and device for controlling same
Issued February 21, 1995, to Square Co., Ltd.
Priority Date July 16, 1991








Summary:
U.S. Patent No. 5,390,937 (the '937 Patent) describes the active battle system found in games like Final Fantasy IV or Chrono Trigger. Traditionally, RPG's used a turn-based battle system, where each character has to wait for their turn to attack.  Turn order is based on who has the highest agility or speed stat. The active battle system, as described by the '937 Patent, scrapes the traditional turns for constant action. Player characters and enemies can attack at any time in an active battle system. A timer governs when each character may attack. The active battle system creates a dynamic feeling compared to the static nature of a turn-based system. Players must choose their next move wisely because of the unpredictable nature of when the next attack will occur.


Abstract:
Disclosed in a video game of enhanced realism in which actual combat is closely simulated. The game is so adapted that an enemy character on a display screen may launch an attack against a player character on the same screen, even while the player character is in the process of inputting a command, at elapse of a set time period specific to the enemy character. The attack is made without an interruption in the flow of time of the game.



Illustrative Claim:
1. In a video game apparatus in which a player character and an enemy character are displayed on a display screen of a display unit and the player character and enemy character carry out attacks on each other in accordance with an inputted action command or a predetermined action schedule, a method of controlling the video game apparatus comprising the steps of: clocking a time, which has been stipulated for each character, from the end of a previous action of a character; generating a signal for character when the time clocked in said clocking step is equal to or greater than a predetermined time assigned to that character; allowing, in response to said generated signal, input of an action command if the character is a player character, and processing in accordance with the inputted action command; and processing, in response to said generated signal, an action in accordance with the predetermined action schedule if the character is an enemy character.

Researched By: Andrew F. Thomas


U.S. Patent No. 6,299,535: Method of processing interactive game, program product and game system for the same
Issued October 9, 2001, to Square Co., Ltd. 
Priority Date April 28, 2000






Summary:
U.S. Patent No. 6,299,535 (the '535 Patent) describes a method for creating branching storylines in an RPG. The storylines are tied to characters in the game and happen separately from the player's character. A classic example of this the '535 Patent is recruiting secret characters in an RPG. A player must meet certain in-game conditions to add the secret character to the part, or the character will continue down his path. The game will not always tell a player when a condition has been met; nevertheless, the game progresses the secret character's story. The '535 Patent also encompasses situations where a player may have to choose between two characters, especially if there is an alternative path to acquire both.

Abstract: 
A method of processing an interactive game, and a program product and game system for the same, which enables a character other than the player character to act separately from the player character in the game virtual space, sets an event which a character other than the player character can execute when a condition in the progress of the game is satisfied, displays on the screen the existence of that event for the character other than the player character acting separately from the player character when the condition in the progress of the game enabling execution of that event is satisfied, selectively accepts execution of the event displayed on the screen by an operation of the player in the screen display, and selectively executes and displays on the screen the event for the character other than the player character acting separately from the player character in accordance with the acceptance of the selection and execution of that event.

Illustrative Claim:
1. A method of executing an interactive game program giving a plurality of characters roles in a game and making each character play out an assigned role, comprising: making at least one character among the plurality of characters play out a first assigned role and displaying the at least one character on a screen, preparing in advance at least one event shared by the plurality of characters and judging if the at least one character playing out the first assigned role on the screen has reached the at least one event, switching display of the role played out by the at least one character to another character in the plurality of characters when determining that the at least one event has been reached, and making the other character play out a second assigned role and displaying the other character on the screen, wherein when the display is switched, the other character playing out the second assigned role is displayed instead of the at least one character playing out the first assigned role.


Researched By Andrew F. Thomas


U.S. Patent No. 8,558,797: Video game processing apparatus and video game processing program
Issued Oct. 15, 2013, to Kabushiki Kaisha Square Enix




Summary:

The ‘797 patent describes a touch screen input for use in primarily rpg games, posited a solution to traditional touch screens, which block some portion of the field of play when in use. The device includes a display in addition to a plurality of touch panels, each of which is able to control specific aspects of gameplay.


Abstract:

A video game processing apparatus for controlling progress of a video game by displaying an object on a display screen of a display device is provided. The videogame processing apparatus includes a plurality of touch panels respectively provided on a plurality of surfaces of all of surfaces on a housing of the videogame processing apparatus. The video game processing apparatus receives a touch operation for any one of the plurality of touch panels, and determines which surface of the housing contains the touch panel for which the touch operation is received. The video game processing apparatus carries out a predetermined representation against the object displayed on the display screen from a side of the determined surface. The predetermined representation includes a representation indicating an attack against the object from the side of the determined surface.


Illustrative Claim:

1. A video game processing apparatus for controlling progress of a video game by displaying an object on a display screen of a display device, the video gameprocessing apparatus comprising:
a plurality of touch panels provided on a plurality of surfaces of a housing of the video game processing apparatus;
a touch operation receiver for receiving a touch operation for each of the plurality of touch panels;
a touch surface determiner for determining which surface of the plurality of surfaces of the housing contains a touch panel of the plurality of touch panels for which the touch operation receiver receives the touch operation; and
a representation executor for carrying out a predetermined representation against the object displayed on the display screen from a side of the surface determined by the touch surface determiner to contain the touch panel that receives the touch operation,
wherein each of the plurality of touch panels is configured to receive a plurality of different touch operations, and
the representation executor is configured to carry out a plurality of predetermined representations against the object in accordance with the plurality of different touch operations.

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