Visit BannerWitcoff.com
Showing posts with label Trademarks. Show all posts
Showing posts with label Trademarks. Show all posts
On January 29, 2018, FaZe Clan, Inc. (“FaZe Clan”) , an online gaming team, was sued by FAZE Apparel, LLC (“FAZE Apparel”) for trademark infringement, false designation of origin, and unfair competition.  The case, originally filed in the Northern District of California, was transferred to the Central District of California on Mar. 13, 2018.  The case is now undergoing court-directed alternative dispute resolution.


When FaZe Clan is not sponsoring energy drinks (“FaZeberry”) or awkwardly self-promoting in Gamestop stores, FaZe Clan sells merchandise promoting their brand.  FAZE Apparel asserts that FaZe Clan is an “admitted past infringer” of its marks which simply attempted to “steamroll [FAZE Apparel] and improperly profit off its brand.”  According to FAZE Apparel, FaZe Clan has been well aware of FAZE Apparel for at least four years: in 2013, the USPTO refused to register various trademarks for FaZe Clan, finding that such marks would be confusingly similar to those owned by FAZE Apparel.  Since then, per FAZE Apparel, FaZe Clan has repeatedly attempted to market “FaZe” materials, only to (allegedly) back off when confronted by FAZE Apparel.

Cases like these underscore the importance of careful brand planning.  FaZe Clan is now in an awkward position: if FAZE Apparel’s assertions have any merit, FaZe Clan will be forced to either re-brand or seek some form of license from FAZE Apparel.  Even if FAZE Apparel’s assertions are not meritorious, FaZe Clan will likely have to spend significant sums to defend themselves from this lawsuit. 

Either or both of these issues could have been avoided had FaZe Clan taken a more informed and/or conservative approach when selecting its name.  This case evidences that an ounce of prevention is worth a pound of cure.
Plaintiffs Lucasfilm Ltd. LLC and Lucasfilm Entertainment Company Ltd. LLC (“Lucasfilm”) have challenged attempts by defendant Ren Ventures Ltd. and Sabacc Creative Industries Ltd. (“Ren”) to dismiss a lawsuit by Lucasfilm alleging that Ren infringes Lucasfilm’s copyrights and trademarks and has violated unfair competition laws.  The game at issue is Ren’s “Sabacc,” a mobile card game which allegedly infringes Lucasfilm’s Star Wars trademarks.



“Sabacc” is the fictional game of chance in the Star Wars universe that was played by Han Solo to win the Millennium Falcon from Lando Calrissian.  Lucasfilm has sold various real-life versions of the Sabacc card game, though Ren disputes the significance of such sales.  According to Lucasfilm, on the eve of the release of the movie Star Wars: The Force Awakens (Dec. 18, 2015), Ren–without permission from Lucasfilm–released the mobile card game “Sabacc.”  Videos of the game available online suggest that it contains imagery which allegedly depict Han Solo, Lando Calrissian, and a holographic Millennium Falcon.  Lucasfilm sued Ren on December 21, 2017.

Ren’s Motion to Dismiss argues, in part, that because Sabacc is a “fictional good,” it cannot be amenable to trademark protection or an unfair competition violation.  Lucasfilm’s Opposition to Ren’s Motion to Dismiss calls Ren’s arguments “specious,” asserting that Ren “ignore[s] all cases that have granted common law trademark protection to fictional elements of expressive works.” 

As many franchises sell real versions of in-universe games (Star Trek’s Tri-Dimensional Chess and The Witcher’s Gwent come to mind), the ruling in this case may have implications far beyond Sabacc.

SUPREME COURT NOT A FAN OF TRADEMARK BAN

On Monday, June 19, 2017, the Supreme Court held in Matal v. Tam[i] that the disparagement clause of the Lanham Act violates the Free Speech Clause of the First Amendment, and therefore is unconstitutional. The disparagement clause—which prohibits federal registration of trademarks “that may ‘disparage or bring into contempt or disrepute’ any ‘persons, living or dead’”—the Court explained, “offends a bedrock First Amendment principle: Speech may not be banned on the ground that it expresses ideas that offend.” [ii]
Background
The Supreme Court’s opinion is the climax in Simon Tam’s long-running battle to obtain a trademark registration for his dance-rock band’s name, THE SLANTS. Tam first submitted a trademark application in 2010, but the U.S. Patent and Trademark Office refused the application for being “disparaging to people of Asian descent.” Tam lost on appeal at the Trademark Trial and Appeal Board, as well as at a panel of the U.S. Court of Appeals for the Federal Circuit. His fortunes changed, however, when the Federal Circuit later issued a 9–3 en banc opinion holding that Section 2(a) of the Lanham Act—the provision under which Tam’s application was rejected—was unconstitutional. The Supreme Court eventually granted certiorari, and heard oral arguments in January 2017, which Banner & Witcoff analyzed at the time.
Opinion
The Court’s decision is a decisive victory for Tam. All eight justices[iii] considering the case agreed that the Lanham Act’s disparagement clause is facially invalid under the First Amendment.[iv] Because the Lanham Act’s disparagement clause is unconstitutional, the USPTO’s refusal of Tam’s application based on that section was also impermissible.
All the justices agreed[v] that offensive speech is protected by the First Amendment, even in the trademark context. For example, Justice Alito’s opinion explained that the Supreme Court has “said time and time again that ‘the public expression of ideas may not be prohibited merely because the ideas are themselves offensive to some of their hearers.’”[vi] Additionally, Justice Kennedy wrote that “the Court’s cases have long prohibited the government from justifying a First Amendment burden by pointing to the offensiveness of the speech to be suppressed.”[vii] The danger of allowing the government to restrict offensive speech, Justice Kennedy explained, is that “[a] law that can be directed against speech found offensive to some portion of the public can be turned against minority and dissenting views to the detriment of all.”[viii]
The justices also all agreed that “trademarks are private, not government, speech.”[ix] The USPTO had argued that registered trademarks are government speech, which the First Amendment does not regulate. The Court rejected the idea, saying “it is far-fetched to suggest that the content of a registered mark is government speech. If the federal registration of a trademark makes the mark government speech, the Federal Government is babbling prodigiously and incoherently.”[x] Many registered trademarks say “unseemly things,” “express[] contradictory views,” “unashamedly endors[e] a vast array of commercial products and services,” and “provid[e] Delphic advice to the consuming public.”[xi] “And there is no evidence that the public associates the contents of trademarks with the Federal Government.”[xii]
The Court noted the “most worrisome implication” of the idea that trademarks constitute government speech “concerns the system of copyright registration”[xiii]; this was also the subject of the justices’ first question at oral argument.[xiv] In its opinion, the Court asked, “If federal registration makes a trademark government speech and thus eliminates all First Amendment protection, would the registration of the copyright for a book produce a similar transformation?” Acknowledging that “trademarks often have expressive content,” and that “powerful messages can sometimes be conveyed in just a few words,” the Court rejected the USPTO’s attempts to distinguish copyright as being “the engine of free expression.”[xv]
Ultimately, Justice Kennedy explained, the Court’s objective is to protect “a diversity of views from private speakers.”[xvi] And “our reliance must be on the substantial safeguards of free and open discussion in a democratic society.”[xvii]
Impact
Despite the parade of horribles prophesied by Tam’s opponents, the Court’s decision is unlikely to have a significant impact—or even be noticeable—in the lives of most Americans. As the Court stated, “it is unlikely that more than a tiny fraction of the public has any idea what federal registration of a trademark means.”[xviii] Thus, when businesses select names for themselves or their products or services, they are generally more focused on the marketing power of those names, not whether those names might ultimately be eligible for trademark protection. Those who seek to offend—or, like Tam, “reclaim[] an offensive term for [a] positive purpose”[xix]—are similarly unlikely to choose their message based on federal-trademark-registration eligibility.
The most famous exception to this argument is the Washington Redskins football team. The team’s trademark registration was cancelled in 2014 under the disparagement clause of Section 2(a) of the Lanham Act. The team’s appeal is currently before the U.S. Court of Appeals for the Fourth Circuit, which placed the case in abeyance in November 2016, pending the Supreme Court’s decision in Tam. Because the Supreme Court’s holding invalidated Section 2(a)’s disparagement clause altogether, the team is likely to prevail in its appeal.
Modern society provides many tools, such as social media, for opposition to those who wish to brand themselves with offensive terms. Yet the government may not join in that opposition, at least not by regulating trademarks or most other private speech. “[T]he proudest boast of our free speech jurisprudence is that we protect the freedom to express ‘the thought that we hate.’”[xx]
The Court’s full opinion is available here.
A printable version of this article is available here.

[i] Matal v. Tam, No. 15-1293 (Jun. 19, 2017).
[ii] Id., slip op. at 1-2.
[iii] Justice Gorsuch took no part in the consideration or decision of this case.
[iv] Matal at 1.
[v] All the justices joined the Opinion of the Court authored by Justice Alito. Chief Justice Roberts and Justices Thomas and Breyer joined a further opinion by Justice Alito. Justice Kennedy authored a concurrence joined by Justices Ginsburg, Sotomayor, and Kagan. Justice Thomas also authored a concurrence.
[vi] Matal at 22-23.
[vii] Matal at 4 (Kennedy, J.).
[viii] Id. at 8.
[ix] Matal at 18.
[x] Id. at 14-15.
[xi] Id. at 15.
[xii] Id. at 17.
[xiii] Id. at 18.
[xiv] See R. Gregory Israelsen, IP Alert: The Slants Perform at the Supreme Court, Banner & Witcoff (Jan. 20, 2017), https://bannerwitcoff.com/ip-alert-the-slants-perform-at-the-supreme-court/.
[xv] Matal at 18.
[xvi] Matal at 7 (Kennedy, J.).
[xvii] Id. at 8.
[xviii] Matal at 15.
[xix] Matal at 4 (Kennedy, J.).
[xx] Matal at 25 (Alito, J.).
Kramer Manufacturing v. Andrews
United States Court of Appeals for the Fourth Circuit
Decided February 6, 1986
783 F.2d 421 (4th Cir. 1986)

Plaintiffs Kramer Manufacturing brought suit against defendants Andrews for copyright infringement and trademark infringement in violation of the Federal Trademark Act.

Plaintiffs alleged defendants copied its computer program entitled, “Hi-Lo Double Up Joker Poker.” Plaintiffs' game is an electronic card game based on draw poker. Defendants manufacture similar coin-operated video games.

In their complaint filed on June 6, 1983, plaintiffs alleged that defendants infringed its copyright by distributing copies of the Hi-Lo Double Up Joker Poker game. The allegations included copyright infringement of the computer program itself and the audiovisuals.

The district court found for the defendants because it said that the flashing card feature in plaintiffs’ pre-existing poker game was not copyrightable and therefore, plaintiffs were not entitled to copyright protection. While the plaintiffs did not place a proper copyright protection notice on their product, the court held that the omission did not forfeit plaintiffs' rights. Because Kramer registered its copyright within five years of publication, the district court's finding that the plaintiffs did not make a reasonable effort to add proper copyright notice is erroneous.

Additionally, plaintiffs alleged that defendants violated the Federal Trademark Act by falsely designating the origin of the defendants’ version of the game. Specifically, plaintiffs argued that defendants copied the game console and the artwork on the glass panel displaying the video graphics. The Court of Appeals found evidence of intentional and direct copying sufficient to establish a prima facie case of secondary meaning. Therefore, the burden of persuasion shifted to defendants, to which they did not offer rebutting evidence.


The lower court found for the defendants and the judgment was vacated by the Court of Appeals. The Court of Appeals found evidence of both copyright and trademark infringement by defendants.

Midway Mfg. Co. v. Bandai-America, Inc.
United States District Court for the District of New Jersey
Civil Action No. 81-3911
Decided July 22, 1982

We are currently updating our site with some posts about older high-profile video game lawsuits. You may have noticed several posts for video game lawsuits from the 1980s.

Plaintiffs Midway Manufacturing and Coleco Industries filed suit for copyright and trademark infringement against defendant Bandai-America. Plaintiffs are the owners of the famous arcade video games Galaxian and Pac-Man.  Defendant Bandai-America is a Japanese distributor of handheld video games. Defendant has two handheld video games named Packri Monster and Galaxian. 

Plaintiffs asserted a likelihood of confusion between its Galaxian mark and defendant's identical mark. The court found Plaintiffs were entitled to summary judgment on the trademark issue for the Galaxian mark on the grounds that the mark is distinctive and not descriptive of the product. 





The Pac-Man game is an electronic maze-chase arcade game. Players use a joystick to navigate the maze whereby the central character, the "gobbler" maze-chaser, consumes pink dots. The game ends when a monster catches the gobbler. Similar to the Pac-Man game, defendant's Packri Monster is played using a joystick, whereby the player moves a character through the maze. The Packri Monster gives the illusion of the monster eating the dots in a manner resembling the monster in Pac-Man.



The court found there was a genuine issue of material fact as to whether defendant's "Packri Monster" mark infringed the "Pac-Man" mark. Additionally, the court found that the plaintiff's products were copyrightable.  However, the court denied summary judgment for Midway for the Pac-Man game, holding that defendant's game was not substantially similar to plaintiff's  trademark, and therefore there was not a likelihood of confusion.
Nintendo of America, Inc. v. Elcon Industries, Inc.
United States District Court for the Eastern District of Michigan, Southern Division
564 F. Supp 937
Decided October 4, 1982

Plaintiff Nintendo (at the time) was in the coin-operated electronic video game business, and filed suit against defendant Elcon for copyright and trademark infringement. Defendant is in the business of assembly and sale of coin-operated electronic video games and other video game components.

Plaintiff owns the video game Donkey Kong, and the audio-video presentation of the game is covered by plaintiff's copyright registration. The certificate of copyright registration is prima facie evidence that plaintiff's Donkey Kong game is protected and that the copyright is valid.

Plaintiff extensively promoted and advertised Donkey Kong throughout the United States. Donkey Kong is an original audio-visual game with proper copyright protection of the characters, obstacles, background, and sequence of the game plays. Plaintiff entered into a licensing agreement with the Japanese corporation Falcon, Inc. in September 1981, which authorized Falcon to produce the game Crazy Kong. Crazy Kong was identical or similar to Donkey Kong. The game was prohibited from being imported into the United States and the license stipulated the game could only be sold within Japan.

Defendant imports the Crazy Kong games into the United States without authorization from the plaintiff, which the court found to be sufficient evidence to constitute copyright infringement. Because defendant did not obtain plaintiff's authorization for the publication of the Crazy Kong games, plaintiff cannot lose protection for failing to have a copyright notice on the games.

The court granted plaintiff's motion for a preliminary injunction, finding that the plaintiff showed there was a substantial likelihood of success on the copyright infringement and unfair competition claims.


Williams Electronics, Inc. v. Bally Mfg. Corp.
568 F. Supp. 1274
United States District Court for the Northern District of Illinois, Eastern Division
Decided April 20, 1983

Plaintiff Williams Electronics, a manufacturer of pinball machines, filed suit against defendant for copyright and trademark infringement. Plaintiff’s pinball game is called Hyperball. In the game, the player shoots rolling balls at lightning bolt targets to prevent the bolts from hitting the energy center.

Defendant Bally Manufacturing is a competitor of plaintiff’s machines and has its own pinball machines called Rapid Fire. Bally Manufacturing designed Rapid Fire after its employees saw Hyperball at a trade show in March 1982. Defendant claims Rapid Fire is superior to Hyperball, and in response plaintiff filed suit for false representation and copyright infringement.

Plaintiff provided a certificate of copyright registration for Hyperball to prove the validity of its copyright. The court stated that the game itself is not protectable under copyright law, but certain aspects of the work are protectable such as the audiovisual game components. While defendant made the same type of game as Hyperball, the court stated the game concept is not copyrightable.

The court found that the substantial similarity of Hyperball and Rapid Fire is irrelevant under copyright law. The court held that the elements which plaintiff argued are copyrightable are common to virtually all pinball games and therefore, not protectable. The color, shapes, target placements, ball, grip handles, and lights are not functional elements of the game and are not protected. Additionally, the court found the two games were not substantial similar: Hyperball features thunderbolts, while Rapid Fire features aliens carrying shields.



The court found no substantial similarity between the two games and granted defendant’s motion for summary judgment regarding the copyright infringement. The court denied summary judgment for the Lanham Act claim, holding that there were issues of fact which remained regarding representations between the parties.
    Home     Next >

Get the Patent Arcade App

Get the Patent Arcade App
Available now for iOS

Search This Blog


Recognition

Buy your copy today!

Buy your copy today!
ABA Legal Guide, 2d Ed.

Ross Dannenberg

Scott Kelly

Scott Kelly

Labels

Archives

Blogroll

Data Analytics

Copyright ©2005–present Ross Dannenberg. All rights reserved.
Visit BannerWitcoff.com