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Showing posts with label Amazon. Show all posts
U.S. Patent No. 9,393,486: Character simulation and playback notification in game session replay
Issued July 17, 2016, to Amazon Technologies, Inc.
Priority June 27, 2014


Summary:
U.S. Patent No. 9,393,486 (the '486 Patent) relates to U.S. Patent No. 9,409,083 (the '083 Patent) titled Spawning new timelines during game session replay. The '083 Patent describes a method for allowing players to "step into" a replay and restart a session from that given point. For a more in-depth summary of the '083 Patent, click here. The '486 Patent builds on the '083 Patent by describing a system to send out a notification to all players involved in the previous session. The notified players can either participate or spectate the session.
Not all players from a previous session are required to replay a previous session. The '486 Patent also describes a system to allow a person to replay a multiplayer session without needing the other players. The system creates a profile based on the behavior of a given player. If a single player wishes to replay a past multiplayer session, then AI bots will take over missing human players. AI will use the player's profile to inform how the character should behave in a given circumstance.
Abstract:
A game system in which game sessions may be recorded and saved as game records. A previously recorded game session may be selected and replayed, and players may step into and assume control of respective game characters during the replay. When a player steps into and takes control of game a character during replay of a game session, a new timeline is spawned from the original timeline, and a new game record corresponding to the new timeline is generated and stored. Players that were involved in a previously recorded game session that is being replayed may be manually or automatically notified that the game session is being replayed. The notification may occur upon initiation of the replay and/or when a new timeline is spawned. Notified players may view the game session without participating, or may take control their respective characters to participate.
Illustrative Claim:
1. A system, comprising; one or more computing devices configured to implement a game system configured to: store a game record comprising a game session involving one or more game characters acting within a game universe, wherein the game characters are associated with one or more of a plurality of players; begin a playback of the game session as recorded in the stored game record to at least one client device; and for at least one of the one or more game characters involved in the game session being played back, send a notification to a player associated with the respective game character via one or more communications channels, said notification indicating to the player that the game session involving the player's game character is being played back.

Researched By: Andrew F. Thomas
U.S. Patent No. 9,409,083: Spawning new timelines during game session replay
Issued August 9, 2017, to Amazon Technologies, Inc.
Priority date: June 27, 2014
 


 
Summary:
Traditionally, to restart a multiplayer session requires that all the players begin anew. For co-op multiplayer games, restarting means starting from a point designated by the level designers. Restarting from a designated point can become frustrating when fighting a challenging boss. U.S. Patent No. 9,409,083 (the '083 Patent) describes an alternative method. Every gaming session is recorded by a game using the '083 Patent system. If the players were to die, the game would use the record to show the players a replay of their last session. The players can watch the replay and see the exact moment where things went wrong. Players can then decide to "step in" and start a new session from that point, creating a new timeline or universe that diverges from the original game session. The new (altered) gaming session will create a new record from which players can repeat the process.
 
Abstract:
A game system in which game sessions involving one or more players may be recorded and saved as game records. A previously recorded game session may be selected and replayed. However, in addition to providing a static replay of the game session, the game system may allow one or more players to step into and assume control of respective game characters at any point during the replay of the game session. When a player steps into and takes control of game a character during the playback, a new timeline is spawned from the original timeline with potentially different outcomes, and a new game record corresponding to the new timeline is generated and stored. 
 
Illustrative Claim:
1. A system, comprising; one or more computing devices configured to implement a game system configured to: store game records comprising previously played game sessions, each game session involving one or more game characters acting within a game universe along a game session timeline; receive selection input from one of one or more client devices, said selection input selecting one of the stored game records for playback; begin playback of the game session as recorded in the selected game record to at least one client device; receive game input from a game client instance on one of the one or more client devices, said game input causing an action by one of the one or more game characters within the game universe; and in response to said game input, spawn a new game session timeline from the game session timeline as recorded in the selected game record and generate a new game record for the new game session timeline.

Researched By: Andrew F. Thomas

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