U.S. Patent No. 7,682,243: Method for providing online game which changes pilot data and unit data in gear and system thereof
Issued March 23, 2010, to NHN Corporation
Summary:
The ‘243 patent seeks to correct a problem with past games: whenever a player’s character levels up, any robot or computer-controlled character does not level alongside him. This can create problems when the user’s character gains new abilities needed to compete with later foes, but the computer’s character remains weak and in the same form as when the game began. The present invention proportionally levels the computer player whenever the user’s character levels. This allows the gamer to compete in the game with a capable companion.
Abstract:
Disclosed are an online game providing method including the steps of: maintaining a unit information database recording unit information on at least one unit, in which the unit information includes at least one piece of unit ability information and sync point information; maintaining a pilot information database recording pilot information on at least one pilot, in which the pilot information includes a unit identifier associated with a pilot, at least one piece of pilot ability information and unit ability information associated with the pilot ability information; receiving updating request information on first pilot ability information of a first pilot; searching for unit identifier information associated with the first pilot by referring to the pilot information database; searching for sync point information associated with the searched unit identifier information by referring to the unit information database; and updating and recording first pilot ability information and unit ability information associated therewith in accordance with the searched sync point information, respectively, and a system thereof.
Illustrative Claim:
1. An online game providing method for providing a pilot and a unit associated with the pilot at an online game, the method comprising the steps of: controlling an online game such that a player can manipulate a pilot and a unit associated with said pilot, said pilot being a game character operated by a player, said pilot representing the player, said unit being a virtual object controlled by the player; maintaining a unit information database, the unit information database recording unit information on said unit, in which the unit information includes ability of said unit and sync point information; maintaining a pilot information database, the pilot information database recording pilot information on said pilot, in which the pilot information includes a unit identifier indicating said unit associated with said pilot, ability of said pilot and the ability of said unit associated with said pilot; receiving a request for update on first pilot ability information of a first pilot; searching for unit identifier information associated with the first pilot by referring to the pilot information database; searching for sync point information associated with the searched unit identifier information by referring to the unit information database; and updating and recording the first pilot ability information and unit ability information associated therewith in accordance with the searched sync point information such that said ability of unit is changed proportionally to changes in ability of the pilot by referring to said sync point, wherein said sync point information is a ratio of which changes in said ability of pilot are applied to said ability of unit, and said steps of searching for unit identifier information and of searching for sync point information are performed by a processor.