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U.S. Patent No. 6,425,827: Game machine and information storage medium
Issued July 30, 2002, to Namco Ltd.


Summary:

The ‘827 patent describes a game machine which can vary at least one of a pitch, volume, and tone of a character that appears in a game. The pitch and volume of the character’s voice is raised when the magnitude of the difference between two characters increases. The patent also details the variance in voice of the character as different stages of the game are cleared.

Abstract:

The objective of the present invention is to provide a game machine and an information storage medium that make it possible to intensify the dramatic effect of a game by the voices sounded by a character. The pitch, volume, or tone of each voice sounded by characters (20) and (22) is varied in accordance with a physical strength parameter, the remaining play time, the progressing degree through game stages, or a number of wins. The pitch and volume of a voice sounded by a character increase as an opponent's physical strength parameter becomes larger, the remaining play time decreases, the final game stage approaches, or the opponent's number of wins becomes larger. The pitch, volume, or tone of voices is varied after the remaining play time has reached a given value or a given game stage has been passed. The increase in pitch of a voice sounded by a character is a whole tone or less.

Illustrative Claim:

1. A game machine for generating a game image and a game sound, said game machine comprising: means for varying at least one of a pitch, volume, and tone of a voice sounded by a character that appears in a game, in accordance with at least one of a magnitude of a status parameter of the character and a magnitude of a difference between status parameters of the character and another character; means for generating a game image that comprises an image of the character; and means for generating a game sound that comprises a voice of the character, wherein the pitch of the voice sounded by the character is raised and the volume of the voice sounded by the character is increased as the magnitude of the difference between the status parameters of the character and the another character increases.

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